Orville    
CHARACTER NAME PLAYER CAMPAIGN
1 Barbarian Half-Orc Neutral Good
CLASS AND LEVEL RACE ALIGNMENT EXPERIENCE POINTS
 

ABILITY NAME

ABILITY SCORE ABILITY MODIFIER   TOTAL WOUNDS/CURRENT HP NONLETHAL DAMAGE SPEED

STR
strength

18 +4

HP
hit points

14     40ft.

DEX
dexterity

12 +1

AC
armor class

14 = 10 + 3 + 0 + 1 + 0 + 0 + 0 + 0

CON
constitution

14 +2 TOTAL BASE ARMOR BONUS SHIELD BONUS DEX MODIFIER SIZE MODIFIER NATURAL ARMOR DEFLECT MODIFIER MISC MODIFIER
DAMAGE REDUCTION

INT
intelligence

8 -1

TOUCH
armor class

11

FLAT-FOOTED
armor class

13
SKILLS
  SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
  (cc)Appraise¤ int -1 = -1 + 0 + 0
  (cc)Balance¤ dex 1 = 1 + 0 + 0
  (cc)Bluff¤ cha -1 = -1 + 0 + 0
  Climb¤ str 6 = 4 + 2 + 0
  (cc)Concentration¤ con 2 = 2 + 0 + 0
  Craft¤ int -1 = -1 + 0 + 0
  (cc)Decipher Script int -1 = -1 + 0 + 0
  (cc)Diplomacy¤ cha -1 = -1 + 0 + 0
  (cc)Disable Device int -1 = -1 + 0 + 0
  (cc)Disguise¤ cha -1 = -1 + 0 + 0
  (cc)Escape Artist¤ dex 1 = 1 + 0 + 0
  (cc)Forgery¤ int -1 = -1 + 0 + 0
  (cc)Gather Information¤ cha -1 = -1 + 0 + 0
  Handle Animal cha -1 = -1 + 0 + 0
  (cc)Heal¤ wis -1 = -1 + 0 + 0
  (cc)Hide¤ dex 1 = 1 + 0 + 0
  Intimidate¤ cha 3 = -1 + 4 + 0
  Jump¤ str 8 = 4 + 4 + 0
  (cc)Knowledge (arcana) int -1 = -1 + 0 + 0
  (cc)Knowledge (architecture & engineering) int -1 = -1 + 0 + 0
  (cc)Knowledge (dungeoneering) int -1 = -1 + 0 + 0
  (cc)Knowledge (geography) int -1 = -1 + 0 + 0
  (cc)Knowledge (history) int -1 = -1 + 0 + 0
  (cc)Knowledge (local) int -1 = -1 + 0 + 0
  (cc)Knowledge (nature) int -1 = -1 + 0 + 0
  (cc)Knowledge (nobility and royalty) int -1 = -1 + 0 + 0
  (cc)Knowledge (religion) int -1 = -1 + 0 + 0
  (cc)Knowledge (the planes) int -1 = -1 + 0 + 0

WIS
wisdom

9 -1         TOTAL DEX MODIFIER MISC MODIFIER

CHA
charisma

8 -1

INITIATIVE
modifier

+1 = 1 + 0
SAVING THROWS TOTAL   BASE SAVE   ABILITY MODIFIER   MAGIC MODIFIER   MISC MODIFIER   TEMP. MODIFIER

FORT
constitution

4 = 2 + 2 + 0 + 0 +

REFLEX
dexterity

1 = 0 + 1 + 0 + 0 +

WILL
wisdom

-1 = 0 + -1 + 0 + 0 +
BASE ATTACK BONUS 1 SPELL RESISTANCE 0

GRAPPLE
modifier

5 = 1 + 4 + 0 + 0
TOTAL BASE ATT BONUS STRENGTH MODIFIER SIZE MODIFIER MISC MODIFIER
ATTACK ATTACK DAMAGE CRITICAL
Greataxe 5 1d12+6 20/x3
RANGE TYPE NOTES
-   12lb, Med, twohanded wielding,
ATTACK ATTACK DAMAGE CRITICAL
       
RANGE TYPE NOTES
        (cc) crossclass skill
¤ can be used untrained
                                   
POSSESSIONS   SKILLS
ITEM PG. LB. ITEM PG. LB.
Backpack (empty)   2 Greataxe   12
Meals, Common   0 2 x Rations, trail   2
Studded leather armor   20 2 x Waterskin   8
   
   
   
   
   
   
   
   
   
   
   
   
 
  SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
  Listen¤ wis -1 = -1 + 0 + 0
  (cc)Move Silently¤ dex 1 = 1 + 0 + 0
  (cc)Open Lock dex 1 = 1 + 0 + 0
  (cc)Perform¤ cha -1 = -1 + 0 + 0
  (cc)Profession wis -1 = -1 + 0 + 0
  Ride¤ dex 1 = 1 + 0 + 0
  (cc)Search¤ int -1 = -1 + 0 + 0
  (cc)Sense Motive¤ wis -1 = -1 + 0 + 0
  (cc)Sleight of Hand dex 1 = 1 + 0 + 0
  (cc)Speak Language int -1 = -1 + 0 + 0
  (cc)Spellcraft int -1 = -1 + 0 + 0
  (cc)Spot¤ wis -1 = -1 + 0 + 0
  Survival¤ wis 1 = -1 + 2 + 0
  Swim¤ str 4 = 4 + 0 + 0
  (cc)Tumble dex 1 = 1 + 0 + 0
  (cc)Use Magic Device cha -1 = -1 + 0 + 0
  (cc)Use Rope¤ dex 1 = 1 + 0 + 0
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
1-100lb. 101-200lb. 201-300lb. 300lb. 600lb. 600lb.   PLATINUM 2
  GOLD 2
LIGHT
LOAD
MEDIUM
LOAD
HEAVY
LOAD

LIFT OVER HEAD
EQUALS MAX LOAD

LIFT OFF GROUND
2x MAX LOAD

PUSH OR DRAG
5x MAX LOAD

SILVER 7
COPPER 0
FEATS, LANGUAGES & ABILITIES
       
Feats Barbarian abilities    
Power Attack Rage 1/day    
Armor Proficiency (light) Fast movement    
Armor Proficiency (medium) Illiteracy    
Martial Weapon Proficiency      
Shield Proficiency Half-Orc abilities    
Simple Weapon Proficiency Darkvision (60 feet)    
  Orc Blood    
Languages      
Common      
Orc      
Appearance, Traits + Disadvantages

Bigot

History

Orville's cannot remember being told any details about his birth. Orville grew up in a tundric area. he was raised by his parents in a town called Birmingham not far from a hostile race. Orville's family is poor, ruled by a single familymember, and unnoticed by the community. In his childhood, Orville had trouble reading and writing. During this time, Orville's angelic attitude surfaced, and influenced the way people looked at him. Orville's closest friend is a male Elf named Kihemotcynes.

Goals

To win a beauty pagent.