Ervin    
CHARACTER NAME PLAYER CAMPAIGN
1 Paladin Gnome Lawful Good
CLASS AND LEVEL RACE ALIGNMENT EXPERIENCE POINTS
 

ABILITY NAME

ABILITY SCORE ABILITY MODIFIER   TOTAL WOUNDS/CURRENT HP NONLETHAL DAMAGE SPEED

STR
strength

14 +2

HP
hit points

12     20ft. (Armored: 15ft.)

DEX
dexterity

8 -1

AC
armor class

16 = 10 + 4 + 2 + -1 + 1 + 0 + 0 + 0

CON
constitution

14 +2 TOTAL BASE ARMOR BONUS SHIELD BONUS DEX MODIFIER SIZE MODIFIER NATURAL ARMOR DEFLECT MODIFIER MISC MODIFIER
DAMAGE REDUCTION

INT
intelligence

9 -1

TOUCH
armor class

10

FLAT-FOOTED
armor class

17
SKILLS
  SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
  (cc)Appraise¤ int -1 = -1 + 0 + 0
  (cc)Balance¤ dex -1 = -1 + 0 + 0
  (cc)Bluff¤ cha 2 = 2 + 0 + 0
  (cc)Climb¤ str 2 = 2 + 0 + 0
  Concentration¤ con 4 = 2 + 2 + 0
  Craft (Alchemy)¤ int 1 = -1 + 2 + 0
  (cc)Decipher Script int -1 = -1 + 0 + 0
  Diplomacy¤ cha 2 = 2 + 0 + 0
  (cc)Disable Device int -1 = -1 + 0 + 0
  (cc)Disguise¤ cha 2 = 2 + 0 + 0
  (cc)Escape Artist¤ dex -1 = -1 + 0 + 0
  (cc)Forgery¤ int -1 = -1 + 0 + 0
  (cc)Gather Information¤ cha 2 = 2 + 0 + 0
  Handle Animal cha 2 = 2 + 0 + 0
  Heal¤ wis 3 = 1 + 2 + 0
  (cc)Hide¤ dex -1 = -1 + 0 + 0
  (cc)Intimidate¤ cha 2 = 2 + 0 + 0
  (cc)Jump¤ str 2 = 2 + 0 + 0
  (cc)Knowledge (arcana) int -1 = -1 + 0 + 0
  (cc)Knowledge (architecture & engineering) int -1 = -1 + 0 + 0
  (cc)Knowledge (dungeoneering) int -1 = -1 + 0 + 0
  (cc)Knowledge (geography) int -1 = -1 + 0 + 0
  (cc)Knowledge (history) int -1 = -1 + 0 + 0
  (cc)Knowledge (local) int -1 = -1 + 0 + 0
  (cc)Knowledge (nature) int -1 = -1 + 0 + 0
  Knowledge (nobility and royalty) int -1 = -1 + 0 + 0
  Knowledge (religion) int -1 = -1 + 0 + 0
  (cc)Knowledge (the planes) int -1 = -1 + 0 + 0

WIS
wisdom

12 +1         TOTAL DEX MODIFIER MISC MODIFIER

CHA
charisma

14 +2

INITIATIVE
modifier

-1 = -1 + 0
SAVING THROWS TOTAL   BASE SAVE   ABILITY MODIFIER   MAGIC MODIFIER   MISC MODIFIER   TEMP. MODIFIER

FORT
constitution

6 = 2 + 2 + 0 + 2 +

REFLEX
dexterity

1 = 0 + -1 + 0 + 2 +

WILL
wisdom

3 = 0 + 1 + 0 + 2 +
BASE ATTACK BONUS 1 SPELL RESISTANCE 0

GRAPPLE
modifier

-1 = 1 + 2 + -4 + 0
TOTAL BASE ATT BONUS STRENGTH MODIFIER SIZE MODIFIER MISC MODIFIER
ATTACK ATTACK DAMAGE CRITICAL
Longsword 4 1d8+2 19-20/x2
RANGE TYPE NOTES
-   4lb, Med,
ATTACK ATTACK DAMAGE CRITICAL
       
RANGE TYPE NOTES
        (cc) crossclass skill
¤ can be used untrained
                                   
POSSESSIONS   SKILLS
ITEM PG. LB. ITEM PG. LB.
Arrows (20)   3 Backpack (empty)   2
Bedroll   5 Flint and steel   0
Holy symbol, silver   1 Lantern, hooded   2
Longsword   4 3 x Oil (1-pint flask)   3
Rations, trail   1 Sack (empty)   0
Scale mail armor   30 Shield, large, wooden   10
Shortbow   2 Waterskin   4
   
   
   
   
   
   
   
   
 
  SKILL NAME KEY ABILITY SKILL MODIFIER ABILITY MODIFIER RANKS MISC MODIFIER
  (cc)Listen¤ wis 3 = 1 + 2 + 0
  (cc)Move Silently¤ dex -1 = -1 + 0 + 0
  (cc)Open Lock dex -1 = -1 + 0 + 0
  (cc)Perform¤ cha 2 = 2 + 0 + 0
  Profession wis 1 = 1 + 0 + 0
  Ride¤ dex -1 = -1 + 0 + 0
  (cc)Search¤ int -1 = -1 + 0 + 0
  Sense Motive¤ wis 1 = 1 + 0 + 0
  (cc)Sleight of Hand dex -1 = -1 + 0 + 0
  (cc)Speak Language int -1 = -1 + 0 + 0
  (cc)Spellcraft int -1 = -1 + 0 + 0
  (cc)Spot¤ wis 1 = 1 + 0 + 0
  (cc)Survival¤ wis 1 = 1 + 0 + 0
  (cc)Swim¤ str 2 = 2 + 0 + 0
  (cc)Tumble dex -1 = -1 + 0 + 0
  (cc)Use Magic Device cha 2 = 2 + 0 + 0
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
        =   +   +  
1-44lb. 45-87lb. 88-131lb. 131lb. 262lb. 262lb.   PLATINUM 0
  GOLD 18
LIGHT
LOAD
MEDIUM
LOAD
HEAVY
LOAD

LIFT OVER HEAD
EQUALS MAX LOAD

LIFT OFF GROUND
2x MAX LOAD

PUSH OR DRAG
5x MAX LOAD

SILVER 0
COPPER 0
FEATS, LANGUAGES & ABILITIES
  Gnome 1/day 'speak with animals' as level 1 caster  
Feats   1/day - dancing lights, ghost sound, prestidigitation (int 10+ required)  
Combat-Casting Paladin abilities +1 extra save vs. gnomish illusions  
Armor Proficiency (heavy) Detect evil    
Armor Proficiency (light) Aura of good    
Armor Proficiency (medium) Smite evil (1/day)    
Martial Weapon Proficiency      
Shield Proficiency Gnome abilities    
Simple Weapon Proficiency Low-light vision    
  +2 save vs illusions    
Languages +1 attack vs kobolds and goblinoids    
Common +4 dodge vs giants    
Appearance, Traits + Disadvantages

Colorblind

History

Ervin's was born during great famine. Ervin grew up in a forested area. he was raised by a wild animal in a citadel which fell under constant attack. Ervin had a worryless childhood. During this time, Ervin's explosive attitude surfaced, and influenced the way people looked at him. Ervin fought in a grand and terrible war. Ervin has no close friends.

Goals

To create

ATTACK ATTACK DAMAGE CRITICAL
Shortbow 1 1d6 20/x3
RANGE TYPE NOTES
60   2lb, Med, twohanded wielding,
 
ATTACK ATTACK DAMAGE CRITICAL
       
RANGE TYPE NOTES
     
 
ATTACK ATTACK DAMAGE CRITICAL
Strike, unarmed 4 1d2+2 20/x2
RANGE TYPE NOTES
-   0lb, Sma,
 
ATTACK ATTACK DAMAGE CRITICAL
       
RANGE TYPE NOTES
     
 
ATTACK ATTACK DAMAGE CRITICAL
       
RANGE TYPE NOTES
     
 
ATTACK ATTACK DAMAGE CRITICAL
       
RANGE TYPE NOTES
     
 
ATTACK ATTACK DAMAGE CRITICAL
       
RANGE TYPE NOTES
     
 
ATTACK ATTACK DAMAGE CRITICAL
       
RANGE TYPE NOTES